Roll down the hill. Dodge obstacles. How far can you go?
Android
Endless Runner
5 Years
Pixel Art
BAMBOOM is an endless runner where you control a panda rolling down an increasingly steep hill. The game starts at a manageable pace but progressively speeds up the longer you survive, testing your reflexes and reaction time.
This is a love letter to the golden age of mobile gamingāinspired by classics like Jetpack Joyride, Subway Surfers, and Temple Run. No pay-to-win mechanics, no predatory ads, no energy systems. Just pure, addictive gameplay that respects your time.
I started making BAMBOOM when I was 13 years old. It was my first real game projectāa simple endless runner about a panda rolling down a hill.
Life happened. School got busy. I worked on other projects. But I kept coming back to BAMBOOM. Every few months, I'd open the project, add a feature, improve the art, polish the mechanics.
Five years later, at 18, I'm finally finishing what younger me started. BAMBOOM isn't just a gameāit's proof that you can come back to unfinished projects and actually complete them.
This game is also a reaction to what mobile gaming has become. I grew up playing games that were just... fun. No timers. No energy systems. No pay-to-win mechanics. Just pure gameplay.
BAMBOOM is my attempt to bring that energy back. A mobile game that respects your time and just wants you to have fun.
- OGMakes
No Pay-to-Win: All gameplay upgrades are earned through playing, not purchasing. Your skill determines your success, not your wallet.
Respectful Monetization: Optional rewarded ads for bonus coins. Interstitial ads shown between runs (every 5-7 minutes), never during gameplay. Optional cosmetic purchases for those who want to support development.
No Energy Systems: Play as much as you want, whenever you want. No forced waiting or artificial limits.
Offline First: Play anywhere, no internet required. Your game, your time, your terms.
BAMBOOM has been a 5-year journey from concept to completion. Starting as a simple idea at age 13, it evolved through countless iterations, feature additions, art improvements, and mechanics refinements.
The biggest challenge was maintaining momentum over such a long period while balancing school and other projects. But the core vision never changed: create a fun, fair mobile game that brings back the spirit of classic endless runners.
Working in Unity with C#, I built everything from the rolling physics system to the procedural generation, the upgrade mechanics, and the entire UI. Every pixel of art, every line of code, every design decisionāit's all been a learning experience.
BAMBOOM is currently in final development and will launch on Android via Google Play. iOS release is planned after reaching initial revenue milestones.
Follow the development journey on TikTok @og_makes for behind-the-scenes content, gameplay previews, and launch updates.